KoL Character Sheet
Dragonblooded Human Male Strong 5, Fast 1
Representing Ashley
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Talents:
Extreme Effort
Evasion
Improved Melee Smash
Total Hit Points: 68
Speed: 30 feet
Armor Class: 18 (22) = 10 + 6 [class] +2 [dexterity] (+ 1[against Melee]) (+ 3[Knight's Armor])
Touch AC: 15 (16)
Flat-footed: 14 (18)
Initiative modifier: | +2 | = +2 [dexterity] |
Fortitude save: | +7 | = 3 [base] +4 [constitution] |
Reflex save: | +4 | = 2 [base] +2 [dexterity] |
Will save: | +2 | = 1 [base] +1 [wisdom] |
Attack (handheld): | +12 | = 5 [base] +4 [strength] +2 [brawl feat] +1 [weapon focus] |
Attack (missile): | +7 | = 5 [base] +2 [dexterity] |
Grapple check: | +11 | = 5 [base] +4 [strength] +2 [combat throw] |
Reputation: | +0 | = 0 [base] |
Hand-to-hand Attacks do 1d8+Strength+2, Crit x2 19-20
Action points: 38
Light load: | 100 lb. or less |
Blue Collar (starting occupation)
Craft (mechanical)
Drive
Repair
Feats:
Brawl | |
Simple Weapon Proficiency | [free] |
Gearhead |
Mutations:
Skill Name | Key | Skill | Ability | Ranks | Misc. |
Balance | Dex* | 2 = | +2 | ||
Bluff | Cha | 4 = | +4 | ||
Climb | Str* | 7 = | +4 | +3 | |
Computer Use | Int | 3 = | +1 | +2 [gearhead] | |
Concentration | Con | 4 = | +4 | ||
Craft (Mechanical) | Int | 9 = | +1 | +8 | |
Craft (Structural) | Int | 1 = | +1 | ||
Craft (Visual Art) | Int | 1 = | +1 | ||
Craft (Writing) | Int | 1 = | +1 | ||
Diplomacy | Cha | 4 = | +4 | ||
Disguise | Cha | 4 = | +4 | ||
Drive | Dex* | 9 = | +2 | +7 | |
Escape Artist | Dex* | 2 = | +2 | ||
Forgery | Int | 1 = | +1 | ||
Gamble | Wis | 1 = | +1 | ||
Gather Information | Cha | 6 = | +4 | +2 | |
Hide | Dex* | 2 = | +2 | ||
Intimidate | Cha | 6 = | +4 | +2 [dragonblooded] | |
Jump | Str* | 7 = | +4 | +3 | |
Knowledge (streetwise) | Int | 4 = | +1 | +3 | |
Listen | Wis | 1 = | +1 | ||
Move Silently | Dex* | 3 = | +2 | +1 | |
Navigate | Int | 1 = | +1 | ||
Perform (Act) | Cha | 4 = | +4 | ||
Perform (Dance) | Cha | 4 = | +4 | ||
Perform (Keyboards) | Cha | 4 = | +4 | ||
Perform (Percussion) | Cha | 4 = | +4 | ||
Perform (Sing) | Cha | 4 = | +4 | ||
Perform (Standup) | Cha | 4 = | +4 | ||
Perform (String Inst.) | Cha | 4 = | +4 | ||
Perform (Wind Inst.) | Cha | 4 = | +4 | ||
Repair | Int | 11 = | +1 | +8 | +2 [gearhead] +1 [Blue Collar] |
Research | Int | 1 = | +1 | ||
Ride | Dex | 2 = | +2 | ||
Search | Int | 1 = | +1 | ||
Sense Motive | Wis | 1 = | +1 | ||
Spot | Wis | 3 = | +1 | +2 [dragonblooded] | |
Survival | Wis | 1 = | +1 | ||
Swim | Str** | 6 = | +4 | +2 | |
Treat Injury | Wis | 1 = | +1 |
* = check penalty for wearing armor
Dragonblooded Human
- Natural weapon (claw, slash for lethal)
- Low-light vision
- Darkvision to 60 feet
- +4 on saves vs. sleep and paralysis
- +2 on intimidate and spot
- Level +1
Back Alley Brawler - Your unarmed attacks deal normal damage instead of subdual. You can feint with your weapon then deliver a quick kick to a sensitive area. If you make no other attacks you can also, as a full attack action, make a bluff check opposed by your opponent's sense motive skill. If you succeed, you may deliver a single unarmed attack against him using your best bab that deals double damage. When grappling, you deal double grappling damage. On a crit, damage is 3x.