cuivre: (Default)
2012-11-07 12:21 pm

KoL Character Sheet

 Miles Cuivre

Dragonblooded Human Male Strong 5, Fast 1

Representing Ashley

Strength

19

(+4)

Dexterity

14

(+2)

Constitution

18

(+4)

Intelligence

12

(+1)

Wisdom

12

(+1)

Charisma

18

(+4)

Size:

Medium

Height:

6' 2"

Weight:

220 lb

Eyes:

Blue

Hair:

Dark Brown

Skin:

Light

Talents:

Extreme Effort
Evasion
Improved Melee Smash

Total Hit Points: 68

Speed: 30 feet

Armor Class: 18 (22) = 10 + 6 [class] +2 [dexterity] (+ 1[against Melee]) (+ 3[Knight's Armor])

Touch AC: 15 (16)
Flat-footed: 14 (18)

Initiative modifier:

+2

= +2 [dexterity]

Fortitude save:

+7

= 3 [base] +4 [constitution]

Reflex save:

+4

= 2 [base] +2 [dexterity]

Will save:

+2

= 1 [base] +1 [wisdom]

Attack (handheld):

+12

= 5 [base] +4 [strength] +2 [brawl feat] +1 [weapon focus]

Attack (missile):

+7

= 5 [base] +2 [dexterity]

Grapple check:

+11

= 5 [base] +4 [strength] +2 [combat throw]

Reputation:

+0

= 0 [base]


Hand-to-hand Attacks do 1d8+Strength+2, Crit x2 19-20

Action points: 38

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:

100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

Blue Collar (starting occupation)

Craft (mechanical)
Drive
Repair

Feats:

Brawl
Improved Brawl

 

Simple Weapon Proficiency

[free]

Gearhead
Defensive Martial Arts
Armor Proficiency
Combat Martial Arts
Improved Combat Martial Arts
Weapon Focus - Unarmed
Combat Throw
Improves Unarmed Strike
Back Alley Brawler
Power Attack
Blood Frenzy
Clutches of the Hawk Strike

 

Mutations:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier

Balance

Dex*

2 =

+2

   

Bluff

Cha

4 =

+4

   

Climb

Str*

7 =

+4

+3

 

Computer Use

Int

3 =

+1

 

+2 [gearhead]

Concentration

Con

4 =

+4

   

Craft (Mechanical)

Int

9 =

+1

+8

 

Craft (Structural)

Int

1 =

+1

   

Craft (Visual Art)

Int

1 =

+1

   

Craft (Writing)

Int

1 =

+1

   

Diplomacy

Cha

4 =

+4

   

Disguise

Cha

4 =

+4

   

Drive

Dex*

9 =

+2

+7

 

Escape Artist

Dex*

2 =

+2

   

Forgery

Int

1 =

+1

   

Gamble

Wis

1 =

+1

   

Gather Information

Cha

6 =

+4

+2

 

Hide

Dex*

2 =

+2

   

Intimidate

Cha

6 =

+4

 

+2 [dragonblooded]

Jump

Str*

7 =

+4

+3

 

Knowledge (streetwise)

Int

4 =

+1

+3

 

Listen

Wis

1 =

+1

   

Move Silently

Dex*

3 =

+2

 +1  

Navigate

Int

1 =

+1

   

Perform (Act)

Cha

4 =

+4

   

Perform (Dance)

Cha

4 =

+4

   

Perform (Keyboards)

Cha

4 =

+4

   

Perform (Percussion)

Cha

4 =

+4

   

Perform (Sing)

Cha

4 =

+4

   

Perform (Standup)

Cha

4 =

+4

   

Perform (String Inst.)

Cha

4 =

+4

   

Perform (Wind Inst.)

Cha

4 =

+4

   

Repair

Int

11 =

+1

+8

+2 [gearhead] +1 [Blue Collar]

Research

Int

1 =

+1

   

Ride

Dex

2 =

+2

   

Search

Int

1 =

+1

   

Sense Motive

Wis

1 =

+1

   

Spot

Wis

3 =

+1

 

+2 [dragonblooded]

Survival

Wis

1 =

+1

   

Swim

Str**

6 =

+4

 +2  

Treat Injury

Wis

1 =

+1

   

* = check penalty for wearing armor

Dragonblooded Human

  • Natural weapon (claw, slash for lethal)
  • Low-light vision
  • Darkvision to 60 feet
  • +4 on saves vs. sleep and paralysis
  • +2 on intimidate and spot
  • Level +1
Blood Frenzy - You are allowed to make a Reflex save each round against one melee attack (DC equal to the attack roll). If successful the damage you suffer is reduced by your Dex bonus (to a minimum of 1 dmg).

Back Alley Brawler - Your unarmed attacks deal normal damage instead of subdual. You can feint with your weapon then deliver a quick kick to a sensitive area.  If you make no other attacks you can also, as a full attack action, make a bluff check opposed by your opponent's sense motive skill.  If you succeed, you may deliver a single unarmed attack against him using your best bab that deals double damage. When grappling, you deal double grappling damage.  On a crit, damage is 3x.